![the first templar trainer the first templar trainer](https://projection-mapping.org/wp-content/uploads/2016/02/Nike-Trainer-Mapping-970x647.jpeg)
I'd rather have Dragon Age: Inquisition's companions' approval revealed to me via meters that I can raise or lower like in the previous Dragon Age games, because as someone with autism, I can't recognize what my companions would have thought or felt about my choices and therefore can't find ways to gain their approval without inadvertently decreasing it, instead.
#The first templar trainer series
As such, the graphics of the game at release will not improve, although things like more options for weapon models and floor/wall textures are planned down the line.And this is coming from someone who has autism, who can't really recognize social cues all that well and therefore wouldn't be able to tell what either real human beings or fictional characters like in the Dragon Age series are thinking and feeling. Literally every console command was investigated to see whether any more performance could be eeked out of the engine, because you can never have enough frames per second when you are training for competitive FPSs. Running Unreal Engine 4, all graphical options that affect framerate or input lag have been disabled by default. Among my top priorities: advanced movement mechanics such as bunnyhopping and strafe jumping, graph/histogram to look at your scores and accuracies over time, bot types of player-recorded paths, and simulated network lag. My goal is to keep it relevant to gamers as long as I can. As the developer, I consider FPS Aim Trainer a tool that I will be using well into the future. More profile related features and abilities are planned to allow players to emulate features from even more FPS games, but the existing options are extremely flexible as is. Sorry, multiplayer is too much for this solo developer.
![the first templar trainer the first templar trainer](http://s14.directupload.net/images/120207/cc637buw.png)
Mouse sensitivity scaled to popular games including Quake/Source, Overwatch, Paladins, Rainbow Six Siege, Battalion 1944, and Reflex.Visual customizations (Floors/wall textures from a large list bodies and heads of characters can be set to RGB values, differentiated by team attacks can be set to the colors of characters).Custom crosshairs (JPG, PNG, BMP, etc.).Reflex is available on Steam now and includes a fully featured map editor as well as awesome Arena FPS gameplay)
![the first templar trainer the first templar trainer](https://megagames.com/sites/default/files/game-content-images/the-last-templar-screenshot.jpg)
Custom maps (note FPSAimTrainer does not include a map editor, but rather reads Reflex's map format thanks to the wonderful developers at TurboPixelStudio.Compete on the Leaderboards for any and every scenario on the Steam workshop.Upload your own creations to the Steam workshop for others to practice.All profiles can be edited in-game or with text editors.Make challenges to practice specific scenarios similar to your favorite FPS.All the configuration options you'd expect of a competitive FPS (FOV, separate horizontal/vertical mouse sensitivity, unlocked frame rate, per-weapon config settings, custom crosshairs, and much more).Highly responsive input from a tweaked Unreal Engine 4 that has the approval of many top Quake players and Overwatch grand masters who have tested and provided feedback over the last year.Play scenarios directly from the Steam workshop (30+ before release) to jump right in and practice your FPS skills.Hone your muscle memory in the trainer, apply it in game. All of these profiles can be saved and distributed in a single scenario file. Every mechanic within the game is driven by user-defined profiles - Weapons, characters, abilities, bots, how bots dodge, how bots aim, challenges, and more are all configurable by hundreds of variables. The goal of KovaaK's FPS Aim Trainer is to enable players to create their own training with realistic dodging targets.